Courses VR/AR Basic Course
VR/AR/XR/MR

VR/AR Basic Course

3months
8lectures
VR/AR Basic Course
Human-Computer Interaction
Immersive technology
Digital twin

VR/AR Basic

8lectures

1.The course will introduce you to essential vocabulary used in the AR/VR field, allowing for more interactive communication with colleagues and industry professionals.

#1 Introduction to Technology about term Virtual

  • Introduction to Virtual Technology. In this chapter, we will explore the basics of Augmented Reality (AR) and Virtual Reality (VR), and how they differ from traditional computer graphics

#2 AR/VR Hardware and Software

  • You will learn about the hardware and software required for AR/VR development. You will gain an overview of AR/VR hardware, such as headsets, controllers, and cameras, and learn about their functionalities

#3 AR/VR Design Principles

  • You will learn about user-centered design principles for AR/VR, which emphasize the importance of designing with the user in mind.

#4 AR/VR Development

  • You will learn how to create immersive and interactive applications using Unity and/or Unreal Engine. You will learn how to integrate 3D models, audio, and other media to enhance the user experience.

#5 AR/VR Optimization

  • You will learn how to improve the performance of your AR/VR applications. You will learn techniques for minimizing latency and improving the user experience, as well as how to optimize your application for different AR/VR hardware platforms.

#6 AR/VR Deployment

  • You will learn about AR/VR deployment, which involves making your AR/VR application available to users on different platforms, such as Oculus, HTC Vive, and HoloLens. You will also learn about distribution methods for AR/VR applications, including app stores and direct downloads. Additionally, you will learn how to troubleshoot common issues that may arise during AR/VR deployment, such as compatibility problems and performance issues.

#7 Future of AR/VR

  • You will learn about the future of AR/VR, including emerging trends and applications. You will also gain insight into the potential impact of AR/VR on various industries, as well as the opportunities available for further learning and development in this field. By understanding these concepts, you will be better equipped to stay up-to-date with the latest developments in AR/VR and leverage them to enhance your career or business.

#8 Projects Hand on

  • You will have a hands-on experience of working with a simple AR/VR project. You will learn how to make changes to an existing AR/VR file, rectify issues and apply the correct approach to handle the project effectively.

About this course

Online Lectures

Practical Assignment

Test

Certificate

Primary Level


Target Audience:

Student (High school, University)

Engineer

Developer

Leader


Skills you can learn:

Gain insights from Technical Researchers in this field

Earn an advanced career certificate from Zeroney

Learn how this technology works in a real environment

Discover where and how you can use this technology

Content for Unity certified associate certification exam


Achievements of this course:

While prior knowledge of C# and Unity is helpful, there is no specific programming knowledge required. However, individuals without any experience are also welcome.

Students: Immersive and interactive learning experiences may be offered via AR/VR programs, which can improve retention and engagement. Through simulations and visualizations, which make learning enjoyable and interesting, students may learn about a variety of disciplines, including history, physics, and mathematics.

Engineers: AR/VR applications can assist engineers in seeing and creating intricate systems and constructions. In a virtual setting, they may study spatial connections, mimic the behavior of materials, and evaluate the effectiveness of their designs.

Developers: AR/VR software may give developers the tools and know-how they need to build interactive and immersive apps. They may learn how to design and construct user interfaces and interactions, as well as about the many technologies used in AR/VR development, such Unity and Unreal Engine.

Designers: AR/VR applications can assist designers in producing captivating and cutting-edge user experiences. They may study the fundamentals of user-centered design and human-computer interaction, as well as how to build engaging, interactive interfaces that are simple to use.

Leaders: AR/VR applications can provide leaders a fresh perspective on how to convey difficult concepts and ideas. They may discover how to use AR and VR to boost engagement, retention, and performance by learning about the numerous uses of these technologies in fields like education, training, and marketing.